

About Me:
Video games have been a passion of mine from a very young age. It was only natural that I take the next step and focus on them as a lifelong career. I personally believe that programming is much more than just writing code. Anyone can learn a programming language. To me being a programmer is more so about being a problem solver. In order to program successfully you need to be able to identify a problem, conceptualize a solution, and commit that solution to code. In my opinion the core of that process lies in conceptualizing that solution.
I am currently skilled in C++, C#, and UnrealScript, however I have am familiar with other programming and markup languages as well. I have experience working with the Unreal Engine 3 (via UDK), various SDKs (DirectX, Source) as well as Microsoft’s XNA Game Studio. I graduated Summa Cum Laude from the University of Advancing Technology and currently hold a BS in Software Engineering with a focus on video game programming.
Goals:
- Further my own capabilities as a programmer and problem solver
- Complete independent game project Intruder Alert! (http://www.indiedb.com/games/intruderalert)
- Obtain a career in Video Game Development as a gameplay programmer
Projects:
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Project: Overwatch (Half-Life 2 Mod) Team Development Time: ~2 Year Personal Development Time: 7 Months Current Status: PUBLIC RELEASE – ONGOING DEVELOPMENT Tools Used: Microsoft Visual Studio 2008/2010, SVN, Mantis Bugtracker Language: C++ SDK: Valve Source SDK |
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Project: DirectX 10 Rendering Engine Development Time: 3 Months Current Status: IN DEVELOPMENT Tools Used: Microsoft Visual Studio 2010, Adobe Photoshop Language: C++ SDK: DirectX 10 SDK |
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Project: Project Daedalus (2D Platformer) Development Time: 6 Months Current Status: IN DEVELOPMENT Tools Used: Microsoft Visual Studio 2008, Adobe Photoshop CS4, XACT3 Language: C# Framework: Microsoft XNA Studio 3.1 |
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Project: Paradigm 2D Rendering Engine & World Builder Development Time: 6 Months Current Status: VERSION 1.0 BETA Tools Used: Microsoft Visual Studio 2008 Language: C# Framework: Microsoft XNA Studio 3.1 |
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Project: A* / OGRE 3D Demonstration Development Time: 2 Weeks Current Status: COMPLETED Tools Used: Microsoft Visual Studio 2008 Language: C++ SDK: OGRE SDK 1.6.4 |



