Daniel Soltyka

About Me:

Video games have been a passion of mine from a very young age.  It was only natural that I take the next step and focus on them as a lifelong career.  I personally believe that programming is much more than just writing code.  Anyone can learn a programming language. To me being a programmer is more so about being a problem solver.  In order to program successfully you need to be able to identify a problem, conceptualize a solution, and commit that solution to code.  In my opinion the core of that process lies in conceptualizing that solution.

I am currently skilled in C++, C#, and UnrealScript, however I have am familiar with other programming and markup languages as well.  I have experience working with the Unreal Engine 3 (via UDK), various SDKs (DirectX, Source) as well as Microsoft’s XNA Game Studio. I graduated Summa Cum Laude from the University of Advancing Technology and currently hold a BS in Software Engineering with a focus on video game programming.

Goals:

  • Further my own capabilities as a programmer and problem solver
  • Complete independent game project Intruder Alert! (http://www.indiedb.com/games/intruderalert)
  • Obtain a career in Video Game Development as a gameplay programmer

Projects:

Overwatch

Overwatch (Half-Life 2 Mod)

Project: Overwatch (Half-Life 2 Mod)

Team Development Time: ~2 Year

Personal Development Time: 7 Months

Current Status: PUBLIC RELEASE – ONGOING DEVELOPMENT

Tools Used: Microsoft Visual Studio 2008/2010, SVN, Mantis Bugtracker

Language: C++

SDK: Valve Source SDK

DirectX 10 Rendering Engine

DirectX 10 Rendering Engine

 

Project: DirectX 10 Rendering Engine

Development Time: 3 Months

Current Status: IN DEVELOPMENT

Tools Used: Microsoft Visual Studio 2010, Adobe Photoshop

Language: C++

SDK: DirectX 10 SDK

Project Daedalus

Project Daedalus (2D Platformer)

Project: Project Daedalus (2D Platformer)

Development Time: 6 Months

Current Status: IN DEVELOPMENT

Tools Used: Microsoft Visual Studio 2008, Adobe Photoshop CS4, XACT3

Language: C#

Framework: Microsoft XNA Studio 3.1

Paradigm 2D World Builder

Paradigm 2D Rendering Engine & World Builder

Project: Paradigm 2D Rendering Engine & World Builder

Development Time: 6 Months

Current Status: VERSION 1.0 BETA

Tools Used: Microsoft Visual Studio 2008

Language: C#

Framework: Microsoft XNA Studio 3.1

A* / OGRE 3D

A* / OGRE 3D Demonstration

Project: A* / OGRE 3D Demonstration

Development Time: 2 Weeks

Current Status: COMPLETED

Tools Used: Microsoft Visual Studio 2008

Language: C++

SDK: OGRE SDK 1.6.4