Daniel Soltyka

About Me:

I am currently enrolled at the University of Advancing Technology pursing a Bachelor of Science degree with a focus on software engineering and video game programming.  Video games have been a passion of mine from a very young age.  It was only natural that I take the next step and focus on them as a lifelong career.  I personally believe that programming is much more than just writing code.  Anyone can learn a programming language. To me being a programmer is more so about being a problem solver.  In order to program successfully you need to be able to identify a problem, conceptualize a solution, and commit that solution to code.  In my opinion the core of that process lies in conceptualizing that solution.

I am currently skilled in C++, C#, and PHP.  Additionally, I have experience working with various SDKs (DirectX, Source) as well as Microsoft’s XNA Game Studio.

Goals:

  • Further my own capabilities as a programmer and problem solver
  • Complete my independent game projects, which are currently a 2D platformer called ‘Project Daedalus’, and a larger scale student project RPG called ‘A World Apart’
  • Obtain a career in Video Game Development as a gameplay programmer

Projects:

Project Daedalus

Project Daedalus (2D Platformer)

Project: Project Daedalus (2D Platformer)

Development Time: 6 Months

Current Status: IN DEVELOPMENT

Tools Used: Microsoft Visual Studio 2008, Adobe Photoshop CS4, XACT3

Language: C#

Framework: Microsoft XNA Studio 3.1

Paradigm 2D World Builder

Paradigm 2D Rendering Engine & World Builder

Project: Paradigm 2D Rendering Engine & World Builder

Development Time: 6 Months

Current Status: VERSION 1.0 BETA

Tools Used: Microsoft Visual Studio 2008

Language: C#

Framework: Microsoft XNA Studio 3.1

A* / OGRE 3D

A* / OGRE 3D Demonstration

Project: A* / OGRE 3D Demonstration

Development Time: 2 Weeks

Current Status: COMPLETED

Tools Used: Microsoft Visual Studio 2008

Language: C++

SDK: OGRE SDK 1.6.4

A World Apart

A World Apart (RPG)

Project: “A World Apart” (RPG)

Development Time: 5 Months

Current Status: IN DEVELOPMENT

Tools Used: Microsoft Visual Studio 2008

Language: C#

Framework: Microsoft XNA Studio 3.1

Half-Life 2 Fireball

Source SDK – Fireball Mod

Project: Source SDK – Fireball Mod

Development Time: 3 Months

Current Status: ON HOLD

Tools Used: Microsoft Visual Studio 2008

Language: C++

SDK: Valve Source SDK

DarkBASIC 3D Engine

Basic 3D Engine

Project: Basic 3D Engine

Development Time: 1 Month

Current Status: COMPLETED

Tools Used: DarkBASIC Pro, 3D World Studio

Language: DarkBASIC