

About Me:
I am currently enrolled at the University of Advancing Technology pursing a Bachelor of Science degree with a focus on software engineering and video game programming. Video games have been a passion of mine from a very young age. It was only natural that I take the next step and focus on them as a lifelong career. I personally believe that programming is much more than just writing code. Anyone can learn a programming language. To me being a programmer is more so about being a problem solver. In order to program successfully you need to be able to identify a problem, conceptualize a solution, and commit that solution to code. In my opinion the core of that process lies in conceptualizing that solution.
I am currently skilled in C++, C#, and PHP. Additionally, I have experience working with various SDKs (DirectX, Source) as well as Microsoft’s XNA Game Studio.
Goals:
- Further my own capabilities as a programmer and problem solver
- Complete my independent game projects, which are currently a 2D platformer called ‘Project Daedalus’, and a larger scale student project RPG called ‘A World Apart’
- Obtain a career in Video Game Development as a gameplay programmer
Projects:
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Project: Project Daedalus (2D Platformer) Development Time: 6 Months Current Status: IN DEVELOPMENT Tools Used: Microsoft Visual Studio 2008, Adobe Photoshop CS4, XACT3 Language: C# Framework: Microsoft XNA Studio 3.1 |
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Project: Paradigm 2D Rendering Engine & World Builder Development Time: 6 Months Current Status: VERSION 1.0 BETA Tools Used: Microsoft Visual Studio 2008 Language: C# Framework: Microsoft XNA Studio 3.1 |
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Project: A* / OGRE 3D Demonstration Development Time: 2 Weeks Current Status: COMPLETED Tools Used: Microsoft Visual Studio 2008 Language: C++ SDK: OGRE SDK 1.6.4 |
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Project: “A World Apart” (RPG) Development Time: 5 Months Current Status: IN DEVELOPMENT Tools Used: Microsoft Visual Studio 2008 Language: C# Framework: Microsoft XNA Studio 3.1 |
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Project: Source SDK – Fireball Mod Development Time: 3 Months Current Status: ON HOLD Tools Used: Microsoft Visual Studio 2008 Language: C++ SDK: Valve Source SDK |
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Project: Basic 3D Engine Development Time: 1 Month Current Status: COMPLETED Tools Used: DarkBASIC Pro, 3D World Studio Language: DarkBASIC |




