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	<title>Comments for Daniel Soltyka | Game Programmer</title>
	<atom:link href="http://www.danielsoltyka.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.danielsoltyka.com</link>
	<description>Video Game Programmer Portfolio and Blog (Wibbly-Wobbly Codey-Wodey)</description>
	<lastBuildDate>Mon, 07 Nov 2011 20:59:17 +0000</lastBuildDate>
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		<title>Comment on Added Flamethrower to Sidescroller by Daniel</title>
		<link>http://www.danielsoltyka.com/programming/2009/05/27/c-xna-added-flamethrower-to-sidescroller/comment-page-1/#comment-38</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Mon, 07 Nov 2011 20:59:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsoltyka.com/?p=241#comment-38</guid>
		<description>I haven&#039;t really had time to look at the old Daedalus codebase for some time now (not since before XNA 4 was released to give you an idea), so I can&#039;t say for certain how helpful the code would be.  If I get some time I will try and post the relevant code to give you a jumping off point :)</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t really had time to look at the old Daedalus codebase for some time now (not since before XNA 4 was released to give you an idea), so I can&#8217;t say for certain how helpful the code would be.  If I get some time I will try and post the relevant code to give you a jumping off point <img src='http://www.danielsoltyka.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Added Flamethrower to Sidescroller by JM</title>
		<link>http://www.danielsoltyka.com/programming/2009/05/27/c-xna-added-flamethrower-to-sidescroller/comment-page-1/#comment-37</link>
		<dc:creator>JM</dc:creator>
		<pubDate>Thu, 03 Nov 2011 17:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsoltyka.com/?p=241#comment-37</guid>
		<description>Dude, how could you make something so good and not share it? please make a tutorial video or make the code available.</description>
		<content:encoded><![CDATA[<p>Dude, how could you make something so good and not share it? please make a tutorial video or make the code available.</p>
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	<item>
		<title>Comment on Simple Class Serialization With JsonCpp by Msi</title>
		<link>http://www.danielsoltyka.com/programming/2011/04/15/simple-class-serialization-with-jsoncpp/comment-page-1/#comment-18</link>
		<dc:creator>Msi</dc:creator>
		<pubDate>Fri, 22 Jul 2011 11:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsoltyka.com/?p=834#comment-18</guid>
		<description>I have solution for array, we need to add:

to TestClassA.:
private;
 vector  m_vStrings;

and to TestClass.cpp

void CTestClass::Serialize( Json::Value&amp; root )
{
	int size = m_vStrings.size();
	for(int i=0; i&lt;size; i++)
	{
		root[&quot;vector&quot;].append(m_vStrings[i]);
	}
}
 
void CTestClass::Deserialize( Json::Value&amp; root )
{

	if(root.get(&quot;vector&quot;,&quot;&quot;).isArray())
	{
		int size = root.get(&quot;vector&quot;,&quot;&quot;).size();
		for(int i=0; i&lt;size; i++)
		{
			m_vStrings.push_back(root.get(&quot;vector&quot;,&quot;&quot;)[i].asString());
		}
	}
}</description>
		<content:encoded><![CDATA[<p>I have solution for array, we need to add:</p>
<p>to TestClassA.:<br />
private;<br />
 vector  m_vStrings;</p>
<p>and to TestClass.cpp</p>
<p>void CTestClass::Serialize( Json::Value&amp; root )<br />
{<br />
	int size = m_vStrings.size();<br />
	for(int i=0; i&lt;size; i++)<br />
	{<br />
		root[&quot;vector&quot;].append(m_vStrings[i]);<br />
	}<br />
}</p>
<p>void CTestClass::Deserialize( Json::Value&amp; root )<br />
{</p>
<p>	if(root.get(&quot;vector&quot;,&quot;&quot;).isArray())<br />
	{<br />
		int size = root.get(&quot;vector&quot;,&quot;&quot;).size();<br />
		for(int i=0; i&lt;size; i++)<br />
		{<br />
			m_vStrings.push_back(root.get(&quot;vector&quot;,&quot;&quot;)[i].asString());<br />
		}<br />
	}<br />
}</p>
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	</item>
	<item>
		<title>Comment on Simple Class Serialization With JsonCpp by Msi</title>
		<link>http://www.danielsoltyka.com/programming/2011/04/15/simple-class-serialization-with-jsoncpp/comment-page-1/#comment-17</link>
		<dc:creator>Msi</dc:creator>
		<pubDate>Fri, 22 Jul 2011 10:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsoltyka.com/?p=834#comment-17</guid>
		<description>Great, but how to serializat/deserializat array ?</description>
		<content:encoded><![CDATA[<p>Great, but how to serializat/deserializat array ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on C++ Vector2D &amp; Rectangle classes by Daniel</title>
		<link>http://www.danielsoltyka.com/programming/2010/05/30/c-vector2d-rectangle-classes/comment-page-1/#comment-14</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 30 Jun 2010 12:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsoltyka.com/?p=733#comment-14</guid>
		<description>Mmm thats not a bad idea.  The current Rectangle::Distance() method gives the distance between the center of each Rectangle, but yes minimum distance would be more useful for collision resolution. In fact I&#039;m pretty sure it&#039;s already sort of happening in the Rectangle::GetIntersectionDepth method, but being factored out into a unique method that gave you distance feedback could likely be useful.

I&#039;ll implement that and update the post soon.</description>
		<content:encoded><![CDATA[<p>Mmm thats not a bad idea.  The current Rectangle::Distance() method gives the distance between the center of each Rectangle, but yes minimum distance would be more useful for collision resolution. In fact I&#8217;m pretty sure it&#8217;s already sort of happening in the Rectangle::GetIntersectionDepth method, but being factored out into a unique method that gave you distance feedback could likely be useful.</p>
<p>I&#8217;ll implement that and update the post soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on C++ Vector2D &amp; Rectangle classes by Ras</title>
		<link>http://www.danielsoltyka.com/programming/2010/05/30/c-vector2d-rectangle-classes/comment-page-1/#comment-13</link>
		<dc:creator>Ras</dc:creator>
		<pubDate>Wed, 30 Jun 2010 12:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsoltyka.com/?p=733#comment-13</guid>
		<description>Nice .. but what about an efficient implementation to get the minimum distance between two rectangles.</description>
		<content:encoded><![CDATA[<p>Nice .. but what about an efficient implementation to get the minimum distance between two rectangles.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Developing a simple plugin architecture in C# by Daniel</title>
		<link>http://www.danielsoltyka.com/programming/2009/08/10/developing-a-simple-plugin-architecture-in-c/comment-page-1/#comment-7</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Mon, 10 May 2010 05:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsoltyka.com/?p=324#comment-7</guid>
		<description>@Davo Thanks for the link!  I updated the original post with that info.</description>
		<content:encoded><![CDATA[<p>@Davo Thanks for the link!  I updated the original post with that info.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Developing a simple plugin architecture in C# by Davo</title>
		<link>http://www.danielsoltyka.com/programming/2009/08/10/developing-a-simple-plugin-architecture-in-c/comment-page-1/#comment-6</link>
		<dc:creator>Davo</dc:creator>
		<pubDate>Mon, 10 May 2010 03:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsoltyka.com/?p=324#comment-6</guid>
		<description>&quot;however the source download on that page is down”&quot;

Hi,
 I found that file. It is inside this zip file for the month of January 2003.

ftp://ftp.cuj.com/sourcecode/cuj/2003/cujjan2003.zip</description>
		<content:encoded><![CDATA[<p>&#8220;however the source download on that page is down”&#8221;</p>
<p>Hi,<br />
 I found that file. It is inside this zip file for the month of January 2003.</p>
<p><a href="ftp://ftp.cuj.com/sourcecode/cuj/2003/cujjan2003.zip" rel="nofollow">ftp://ftp.cuj.com/sourcecode/cuj/2003/cujjan2003.zip</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More 2D Sidescroller Progress&#8230; by Daniel</title>
		<link>http://www.danielsoltyka.com/programming/2009/05/19/c-xna-more-2d-sidescroller-progress/comment-page-1/#comment-5</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Mon, 29 Mar 2010 18:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsoltyka.com/?p=127#comment-5</guid>
		<description>Thank you for the offer, but honestly I&#039;ve changed the architecture enough that old snippets aren&#039;t terribly useful anymore.  A lot of the platformer code was based on the Plaformer Starter Kit, which honestly wasn&#039;t able to do a lot of what I wanted.  After redoing the architecture and switching over to Farseer  physics, I don&#039;t foresee myself looking back :)</description>
		<content:encoded><![CDATA[<p>Thank you for the offer, but honestly I&#8217;ve changed the architecture enough that old snippets aren&#8217;t terribly useful anymore.  A lot of the platformer code was based on the Plaformer Starter Kit, which honestly wasn&#8217;t able to do a lot of what I wanted.  After redoing the architecture and switching over to Farseer  physics, I don&#8217;t foresee myself looking back <img src='http://www.danielsoltyka.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More 2D Sidescroller Progress&#8230; by Hatsya</title>
		<link>http://www.danielsoltyka.com/programming/2009/05/19/c-xna-more-2d-sidescroller-progress/comment-page-1/#comment-4</link>
		<dc:creator>Hatsya</dc:creator>
		<pubDate>Mon, 29 Mar 2010 02:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsoltyka.com/?p=127#comment-4</guid>
		<description>Daniel, I still have some of your old code snippets, before you updated your Platformer Game page. Just e-mail me in case you&#039;ll need it back for your website.</description>
		<content:encoded><![CDATA[<p>Daniel, I still have some of your old code snippets, before you updated your Platformer Game page. Just e-mail me in case you&#8217;ll need it back for your website.</p>
]]></content:encoded>
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