<?xml version="1.0" encoding="UTF-8"?>
<!-- This sitemap was dynamically generated on September 23, 2026 at 5:40 am by All in One SEO v4.4.7 - the original SEO plugin for WordPress. -->

<?xml-stylesheet type="text/xsl" href="http://www.danielsoltyka.com/default-sitemap.xsl"?>

<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>Daniel Soltyka | Game Programmer</title>
		<link><![CDATA[http://www.danielsoltyka.com]]></link>
		<description><![CDATA[Daniel Soltyka | Game Programmer]]></description>
		<lastBuildDate><![CDATA[Wed, 21 Sep 2011 17:23:27 +0000]]></lastBuildDate>
		<docs>https://validator.w3.org/feed/docs/rss2.html</docs>
		<atom:link href="http://www.danielsoltyka.com/sitemap.rss" rel="self" type="application/rss+xml" />
		<ttl><![CDATA[60]]></ttl>

		<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/game-development/udk/2011/09/20/internet-multiplayer-issues-with-august-2011-udk-builds/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/game-development/udk/2011/09/20/internet-multiplayer-issues-with-august-2011-udk-builds/]]></link>
			<title>Internet Multiplayer Issues With August 2011 UDK Builds [Solved]</title>
			<pubDate><![CDATA[Wed, 21 Sep 2011 17:23:27 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/2011/04/15/simple-class-serialization-with-jsoncpp/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/2011/04/15/simple-class-serialization-with-jsoncpp/]]></link>
			<title>Simple Class Serialization With JsonCpp</title>
			<pubDate><![CDATA[Tue, 22 Jan 2013 03:37:19 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/]]></link>
			<title>Home</title>
			<pubDate><![CDATA[Tue, 15 Jan 2019 01:08:11 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/]]></link>
			<title>Home</title>
			<pubDate><![CDATA[Tue, 15 Jan 2019 01:08:11 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/]]></link>
			<title>Home</title>
			<pubDate><![CDATA[Tue, 15 Jan 2019 01:08:11 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/]]></link>
			<title>Home</title>
			<pubDate><![CDATA[Tue, 15 Jan 2019 01:08:11 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/]]></link>
			<title>Home</title>
			<pubDate><![CDATA[Tue, 15 Jan 2019 01:08:11 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/]]></link>
			<title>Home</title>
			<pubDate><![CDATA[Tue, 15 Jan 2019 01:08:11 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/]]></link>
			<title>Home</title>
			<pubDate><![CDATA[Tue, 15 Jan 2019 01:08:11 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/]]></link>
			<title>Home</title>
			<pubDate><![CDATA[Tue, 15 Jan 2019 01:08:11 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/]]></link>
			<title>Home</title>
			<pubDate><![CDATA[Tue, 15 Jan 2019 01:08:11 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/]]></link>
			<title>Home</title>
			<pubDate><![CDATA[Tue, 15 Jan 2019 01:08:11 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/overwatch-half-life-2-mod/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/overwatch-half-life-2-mod/]]></link>
			<title>Overwatch (Half-Life 2 Mod)</title>
			<pubDate><![CDATA[Tue, 11 Jun 2013 03:13:44 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/blog/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/blog/]]></link>
			<title>Blog</title>
			<pubDate><![CDATA[Tue, 11 Jun 2013 01:48:58 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/a-ogre-3d-demonstration/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/a-ogre-3d-demonstration/]]></link>
			<title>A* / OGRE 3D Demonstration</title>
			<pubDate><![CDATA[Tue, 02 Oct 2018 05:55:03 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/]]></link>
			<title>Paradigm 2D Rendering Engine &#038; World Builder</title>
			<pubDate><![CDATA[Tue, 02 Oct 2018 05:54:23 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/project-daedalus-2d-platformer/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/project-daedalus-2d-platformer/]]></link>
			<title>Project Daedalus (2D Platformer)</title>
			<pubDate><![CDATA[Tue, 02 Oct 2018 05:51:55 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/directx-10-rendering-engine/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/directx-10-rendering-engine/]]></link>
			<title>DirectX 10 Rendering Engine</title>
			<pubDate><![CDATA[Tue, 02 Oct 2018 05:51:07 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/]]></link>
			<title>Pre-Professional Portfolio</title>
			<pubDate><![CDATA[Tue, 02 Oct 2018 05:47:53 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/2012/03/15/making-hyperlinks-and-dynamic-richtextbox-content-play-nice-in-wpf/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/2012/03/15/making-hyperlinks-and-dynamic-richtextbox-content-play-nice-in-wpf/]]></link>
			<title>Making Hyperlinks and Dynamic RichTextBox Content Play Nice in WPF</title>
			<pubDate><![CDATA[Thu, 15 Mar 2012 19:55:39 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/2010/05/30/c-vector2d-rectangle-classes/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/2010/05/30/c-vector2d-rectangle-classes/]]></link>
			<title>C++ Vector2D &#038; Rectangle classes</title>
			<pubDate><![CDATA[Sun, 30 May 2010 16:21:57 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/08/10/developing-a-simple-plugin-architecture-in-c/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/08/10/developing-a-simple-plugin-architecture-in-c/]]></link>
			<title>Developing a simple plugin architecture in C#</title>
			<pubDate><![CDATA[Sun, 30 May 2010 16:08:06 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/07/20/tile-based-level-editor-progress/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/07/20/tile-based-level-editor-progress/]]></link>
			<title>Tile Based Level Editor Progress</title>
			<pubDate><![CDATA[Sun, 30 May 2010 16:05:59 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/06/10/xna-c-level-editor-progress/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/06/10/xna-c-level-editor-progress/]]></link>
			<title>Level Editor Progress</title>
			<pubDate><![CDATA[Sun, 30 May 2010 16:05:49 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/05/27/c-xna-added-flamethrower-to-sidescroller/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/05/27/c-xna-added-flamethrower-to-sidescroller/]]></link>
			<title>Added Flamethrower to Sidescroller</title>
			<pubDate><![CDATA[Sun, 30 May 2010 16:05:39 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/05/26/c-xna-final-sidescroller-pre-alpha/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/05/26/c-xna-final-sidescroller-pre-alpha/]]></link>
			<title>Final Sidescroller Pre-Alpha</title>
			<pubDate><![CDATA[Sun, 30 May 2010 16:05:25 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/05/23/c-xna-2d-sidescroller-development-continues/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/05/23/c-xna-2d-sidescroller-development-continues/]]></link>
			<title>2D Sidescroller Development Continues&#8230;</title>
			<pubDate><![CDATA[Sun, 30 May 2010 16:05:12 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/05/19/c-xna-more-2d-sidescroller-progress/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/05/19/c-xna-more-2d-sidescroller-progress/]]></link>
			<title>More 2D Sidescroller Progress&#8230;</title>
			<pubDate><![CDATA[Sun, 30 May 2010 16:04:53 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/05/16/c-xna-2d-sidescroller-progress/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/05/16/c-xna-2d-sidescroller-progress/]]></link>
			<title>2D Sidescroller Progress</title>
			<pubDate><![CDATA[Sun, 30 May 2010 16:04:44 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/07/25/upcoming-level-editor-updates/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2009/07/25/upcoming-level-editor-updates/]]></link>
			<title>Upcoming level editor updates</title>
			<pubDate><![CDATA[Sun, 30 May 2010 16:03:16 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2010/04/10/project-daedalus-update-410-2/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/programming/game-development/xna-development-video-games/2010/04/10/project-daedalus-update-410-2/]]></link>
			<title>Project Daedalus Update 4/10</title>
			<pubDate><![CDATA[Sun, 30 May 2010 16:02:45 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/a-ogre-3d-demonstration/pathfinder-cpp/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/a-ogre-3d-demonstration/pathfinder-cpp/]]></link>
			<title>PathFinder.cpp</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 17:26:51 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/a-ogre-3d-demonstration/ogreastarexample-cpp/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/a-ogre-3d-demonstration/ogreastarexample-cpp/]]></link>
			<title>OgreAStarExample.cpp</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 17:26:47 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/a-ogre-3d-demonstration/defaultframelistener-cpp/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/a-ogre-3d-demonstration/defaultframelistener-cpp/]]></link>
			<title>DefaultFrameListener.cpp</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 17:26:43 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/world-builder-mapeditor-cs/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/world-builder-mapeditor-cs/]]></link>
			<title>World Builder &#8211; MapEditor.cs</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 17:26:37 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/world-builder-mainform-cs/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/world-builder-mainform-cs/]]></link>
			<title>World Builder &#8211; MainForm.cs</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 17:26:34 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/engine-tile-cs/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/engine-tile-cs/]]></link>
			<title>Engine &#8211; Tile.cs</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 17:07:31 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/engine-map-cs/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/engine-map-cs/]]></link>
			<title>Engine &#8211; Map.cs</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 17:07:20 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/engine-entityrenderer-cs/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/engine-entityrenderer-cs/]]></link>
			<title>Engine &#8211; EntityRenderer.cs</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 17:07:08 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/engine-deferredrenderer-cs/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/paradigm-2d-rendering-engine-world-builder/engine-deferredrenderer-cs/]]></link>
			<title>Engine &#8211; DeferredRenderer.cs</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 17:06:44 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/project-daedalus-2d-platformer/playercs/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/project-daedalus-2d-platformer/playercs/]]></link>
			<title>Player.cs</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 17:06:35 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/project-daedalus-2d-platformer/grenadesoldiecs/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/project-daedalus-2d-platformer/grenadesoldiecs/]]></link>
			<title>GrenadeSoldier.cs</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 17:06:12 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/directx-10-rendering-engine/directx10-rendering-engine-mesbuilder-cpp/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/directx-10-rendering-engine/directx10-rendering-engine-mesbuilder-cpp/]]></link>
			<title>DirectX10 Rendering Engine – Meshbuilder.cpp</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 16:59:34 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/directx-10-rendering-engine/directx10-rendering-engine-material_lua-cpp/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/directx-10-rendering-engine/directx10-rendering-engine-material_lua-cpp/]]></link>
			<title>DirectX10 Rendering Engine – Material_Lua.cpp</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 16:59:04 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/directx-10-rendering-engine/directx10-rendering-engine-engine-cpp/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/pre-professional-portfolio/directx-10-rendering-engine/directx10-rendering-engine-engine-cpp/]]></link>
			<title>DirectX10 Rendering Engine – Engine.cpp</title>
			<pubDate><![CDATA[Mon, 10 Jun 2013 16:58:53 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[http://www.danielsoltyka.com/video-games/2008/10/20/silent-hill-5-homecoming/]]></guid>
			<link><![CDATA[http://www.danielsoltyka.com/video-games/2008/10/20/silent-hill-5-homecoming/]]></link>
			<title>Silent Hill 5: Homecoming</title>
			<pubDate><![CDATA[Fri, 16 Oct 2009 22:04:12 +0000]]></pubDate>
		</item>
				</channel>
</rss>
