Résumé

Daniel Soltyka


Word 2003

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Technical Skills

Languages

  • Proficient in: C++, C#, UnrealScript
  • Familiar with: HLSL, XML, JSON, PHP, MySQL

Tools and Technologies

  • Visual Studio 2008 / 2010, SVN, DirectX 9/10 SDK, Microsoft XNA Framework, UnrealEngine3 (via UDK)

Education

University of Advancing Technology
Tempe,Arizona
Graduated November  2011
  • B.S., Software Engineering / Video Game Programming
  • Graduated Summa Cum Laude with a GPA of 4.0

Work Experience

Lead Programmer (Intruder Alert!, Okuda)
Programmer (Overwatch)
redMatter (Independent Studio)
March 2011 – Present
April 2010 – March 2011
Intruder Alert! (UDK)

  • Performed large scale design and implementation of client / server architecture using UnrealScript
  • Designed and implemented component based AI system
  • Utilized Scaleform in the implementation of game menus and UI
  • Created multiple materials using UnrealEd used for static meshes and landscapes
  • Analyzed existing code provided with UDK and ported over reusable systems in order to conserve development time

Okuda (Game Management Tool)

  • Designed multithreaded update system utilizing C# and Microsoft WPF UI elements
  • Developed system which allows the end user to install and update game products over the internet
  • Utilized named pipes allowing the application to communicate with game products via a windows service and proxy DLL

Overwatch (Half-Life 2 Mod)

  • Performed modification of existing client / server architecture using the C++ and the Source SDK
  • Developed new gameplay elements through custom class implementation as well as modifications to existing engine features
  • Developed new data driven GUI elements using VGUI
  • Designed and implemented various algorithms utilizing linear algebra and trigonometry in regards to 2D/3D coordinate transformations and camera manipulation
Microcomputer Technical Support Specialist
Erie1 BOCES
 March 2011 – Present
  • Configured, installed, and maintained Nortel and Cisco layer 2 switching and layer 3 routing devices, Checkpoint firewalls, and various VPN appliances
  • Troubleshot various network issues including throughput problems, loops, and wireless access
  • Performed network and firewall analysis in order to proactively identify and resolve potential problems

Personal Projects

2D Platformer – C# / XNA

  • 2D Game divided into separate modules containing engine and gameplay systems
  • Integrated with 3rd party physics library called Farseer Physics
  • Utilizes rendering engine noted below

2D World Builder / Rendering Engine – C# / XNA

  • Data driven using XML to define maps and entities
  • Custom plugin architecture
  • 2D deferred lighting system using custom HLSL shaders