Archive for category A World Apart (RPG)

‘A World Apart’ Overworld Progress

Over the past two weeks I have put a good amount of time into integrating my existing tile engine with the [in development] game engine for an RPG we have been developing called ‘A World Apart’.

As it stands now, rendering is working perfectly, along with collision, multiple layers supporting occlusion, collidable NPC’s, and NPC/Player occlusion based on world placement.

In the coming days / weeks I will be uploading some reports on progress, as well as some videos of development.

At that time a new entry will be made to my portfolio which will underline the scope of the game, as well as my actual involvement in the project.

Stay tuned.

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